I finally published the new update of Follow the Line 2D Deluxe. This is a bigger update with lots of new features. Remastered UI with new icons, dialogs etc… Gems to collect (everybody likes gems ;)) In app shop where you can buy gems or remove the ads With ads removal integrated in the shop the
What I did The iOS marketing campaign of Follow the Line 2D Deluxe is over. I am still not sure if it was worth it, but one thing is for sure – iOS marketing is much more expensive than for the android platform. There were also some android Lollipop problems with Follow the Line 2D Deluxe, so I
What I did I finally released the free iOS version of Follow the Line 2D Deluxe. I also started the iOS marketing campaign for the free version. How did the apps performed Follow the Line 2D Deluxe performed very well. The iOS version is still far beyond the android version, but I think that is because I
What I did I worked on the free iOS version of Follow the Line 2D Deluxe. There are some issues that I need to resolve before I am able to release it, but the most work is finished. I also worked on my new game. How did the apps performed Follow the Line 2D Deluxe
What I did I received some more advertising ID policy violation warnings from google for some of my older apps. I updated some of them, but for some it wasn’t worth it, so I unpublished them. One of this apps was the free version of my very first android app Tetricorn. I was a little
What I did This was a busy month! I released the iOS version of my new game: 3D Zombie Ants Roller. Furthermore I made a small experiment. I outsourced a small project and then I reskinned it and made two apps: Camera Cracked Screen and Camera Scary Demon Prank. This felt very good, so I