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Spring mechanics for BoxJump

Maty September 27, 2015 Apps, BoxJump 2 Comments

Spring mechanics for BoxJump (work in progress).


https://www.nenoff.com/wp-content/uploads/2015/09/boxjump_springs.webm
← 3D Assets for my new 2.5D game
Push player to the left/right elements →
Maty

2 Responses to Spring mechanics for BoxJump

  • Joe
    10 / 4 / 2015

    The level itself looks great, but the main character looks like it’s been created very quickly… I’d put some focus on the main character. He doesn’t pop so much.

    Joe 10 / 4 / 2015
    Reply
    • Maty
      10 / 4 / 2015

      All the characters and some of the other elements are still only dev placeholders made in less than a five minutes :). Of course they all will be replaced with good looking animated elements!

      Maty 10 / 4 / 2015

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