What happened in April April started pretty normal. The downloads where growing and it seemed as the new “Follow the Line 2” game from the creator of the original game didn’t really affected my downloads. From 1st April to 6th Follow the Line 2D Deluxe had around 8k downloads per day and I was happy. Than on 7th
What I did The iOS marketing campaign of Follow the Line 2D Deluxe is over. I am still not sure if it was worth it, but one thing is for sure – iOS marketing is much more expensive than for the android platform. There were also some android Lollipop problems with Follow the Line 2D Deluxe, so I
What I did I worked on the free iOS version of Follow the Line 2D Deluxe. There are some issues that I need to resolve before I am able to release it, but the most work is finished. I also worked on my new game. How did the apps performed Follow the Line 2D Deluxe
What I did I received some more advertising ID policy violation warnings from google for some of my older apps. I updated some of them, but for some it wasn’t worth it, so I unpublished them. One of this apps was the free version of my very first android app Tetricorn. I was a little
What I did This was a busy month! I released the iOS version of my new game: 3D Zombie Ants Roller. Furthermore I made a small experiment. I outsourced a small project and then I reskinned it and made two apps: Camera Cracked Screen and Camera Scary Demon Prank. This felt very good, so I